Other Use Cases Case 79

System Library #79Other Use Cases
#Other Use Cases#UI#Realistic#Illustration#Tech#Commerce#Education2780 characters · 2 parameters

Prompt content

2 prompt-specific parameters. Select any colored field inline.

[CORE TASK] Transform the provided input image into a .

This is NOT a finished character illustration. This is NOT a clothing sheet. This is NOT a beauty-preserving redraw.

This is a white-line rough mannequin conversion.

[PRIMARY GOAL] Extract and visualize only:

  • pose structure
  • body balance
  • camera angle
  • body line flow
  • inferred light source placement
  • illuminated areas and light intensity

[INPUT ROLE] Use the provided image as the strict anchor for:

  • pose
  • camera angle
  • body tilt
  • weight distribution
  • approximate lighting situation

Do NOT preserve:

  • face rendering
  • hairstyle rendering
  • clothing detail
  • accessories
  • weapon detail
  • background architecture
  • character identity
  • emotional expression

[FIGURE CONVERSION] white body contour lines white internal construction lines simple mannequin head no face no eyes no mouth no eyelashes no personality no individual identity

human figure should look like:

  • rough pose mannequin
  • anatomy proxy
  • line-based body guide
  • structural sketch
  • white-line rough dummy

keep:

  • pose readability
  • silhouette flow
  • head tilt
  • torso direction
  • pelvis direction
  • limb placement

[BACKGROUND] pure black background negative-style dark field no scenery no props no architecture no environmental storytelling

[LINE STYLE] rough white line drawing clean but sketch-like construction-line feeling anatomy guide lines visible joint flow visible body contour emphasized no polished illustration finish

[LIGHT ESTIMATION] predict the likely light source positions from the input image visualize the light sources and illuminated areas using green glow only

use green light intensity with variation:

  • strongest green where the light directly hits
  • medium green for wrap light
  • soft green for reflected or fading light

mark the estimated light sources with labels and arrows such as:

  • Main Light
  • Rim Light
  • Fill Light
  • Floor Bounce
  • Back Light only if appropriate

IMPORTANT: do not invent random lights infer lighting from the original input image if the lighting is ambiguous, keep the annotations simple and plausible

[GREEN LIGHT VISUALIZATION] show green glow on:

  • head / skull plane
  • neck
  • shoulders
  • chest plane
  • ribcage direction
  • pelvis edge
  • thigh planes
  • knee contact points
  • floor contact bounce if applicable

use green light not as decoration, but as lighting analysis information

[POSE PRIORITY]

  1. preserve pose structure
  2. preserve camera angle
  3. preserve body balance
  4. preserve head-torso relationship
  5. visualize likely light direction
  6. show illuminated areas with readable green intensity variation

[NEGATIVE] finished person, cute girl, detailed face, hair rendering, clothing rendering, weapon emphasis, beautiful anatomy

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